# SetSourceHierarchy(Hierarchy, HierarchyNodeFlags)

> Sets the source hierarchy used to populate the HierarchyView.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.7/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyModule

```csharp
public void SetSourceHierarchy(Hierarchy hierarchy, HierarchyNodeFlags defaultFlags = HierarchyNodeFlags.None)
```

### Parameters

**** (\[Hierarchy]\(/engine/6000.7/script-reference/unity/hierarchy/hierarchy)): The [Hierarchy](/engine/6000.7/script-reference/unity/hierarchy/hierarchy.md) to set as the source.**** (\[HierarchyNodeFlags]\(/engine/6000.7/script-reference/unity/hierarchy/hierarchynodeflags)): The default flags used to initialize new nodes.
