# Hide

> Hides the specified node.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.7/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyModule

## Hide(HierarchyNode)

Hides the specified node.

```csharp
public void Hide(in HierarchyNode node)
```

### Parameters

**** (\[HierarchyNode]\(/engine/6000.7/script-reference/unity/hierarchy/hierarchynode)): The [HierarchyNode](/engine/6000.7/script-reference/unity/hierarchy/hierarchynode.md) to hide.

## Hide(ReadOnlySpan\<HierarchyNode>)

Hides the specified nodes.

```csharp
public void Hide(ReadOnlySpan<HierarchyNode> nodes)
```

### Parameters

**** (\[ReadOnlySpan\<HierarchyNode>]\(https\://learn.microsoft.com/dotnet/api/system.readonlyspan-1)): The [HierarchyNode](/engine/6000.7/script-reference/unity/hierarchy/hierarchynode.md)s to hide.
