# SetValue(in HierarchyNode, T)

> Sets the property value for a HierarchyNode.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.7/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyCoreModule

## SetValue(HierarchyNode, T)

```csharp
public void SetValue(in HierarchyNode node, T value)
```

### Parameters

**** (\[HierarchyNode]\(/engine/6000.7/script-reference/unity/hierarchy/hierarchynode)): The hierarchy node.**** (T): The value to set.
