# GetNodeTypeName()

> Get the type name of this hierarchy node type handler.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.7/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyCoreModule

```csharp
public virtual string GetNodeTypeName()
```

### Returns

| Type                                                           | Description                          |
| -------------------------------------------------------------- | ------------------------------------ |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | The type name of the hierarchy node. |

### Remarks

The returned type name is expected to never change during the lifetime of the handler. This is important for serialization and other purposes.
