# SetChildrenNeedsSorting(in HierarchyNode)

> Marks a hierarchy node as requiring sorting of its children in the next sorting operation.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.7/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyCoreModule

## SetChildrenNeedsSorting(HierarchyNode)

```csharp
public bool SetChildrenNeedsSorting(in HierarchyNode node)
```

### Parameters

**** (\[HierarchyNode]\(/engine/6000.7/script-reference/unity/hierarchy/hierarchynode)): The hierarchy node.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
