# GetEntityId(in HierarchyNode)

> Gets the EntityId of the GameObject that corresponds to the specified HierarchyNode.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy.Editor](/engine/6000.7/script-reference/unity/hierarchy/editor.md)
* **Assembly:** UnityEditor

## GetEntityId(HierarchyNode)

```csharp
public EntityId GetEntityId(in HierarchyNode node)
```

### Parameters

**** (\[HierarchyNode]\(/engine/6000.7/script-reference/unity/hierarchy/hierarchynode)): The [HierarchyNode](/engine/6000.7/script-reference/unity/hierarchy/hierarchynode.md) to get the [GameObject](/engine/6000.7/script-reference/unityengine/gameobject.md)[EntityId](/engine/6000.7/script-reference/unityengine/entityid.md) for.

### Returns

| Type                                                                | Description                                                                                                                                                                                                                                                                 |
| ------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [EntityId](/engine/6000.7/script-reference/unityengine/entityid.md) | The [EntityId](/engine/6000.7/script-reference/unityengine/entityid.md) of the [GameObject](/engine/6000.7/script-reference/unityengine/gameobject.md) that corresponds to the specified [HierarchyNode](/engine/6000.7/script-reference/unity/hierarchy/hierarchynode.md). |
