# LogWarning

> Logs a warning message.

## Definition

* **Type:** Method
* **Namespace:** [Unity.GraphToolkit.Editor](/engine/6000.7/script-reference/unity/graphtoolkit/editor.md)
* **Assembly:** UnityEditor

## LogWarning(Object, Object)

Logs a warning message.

```csharp
public void LogWarning(object message, object context = null)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): The warning message to display.**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): Optional context object to associate with the warning message. The context is typically a state in the state machine that the warning relates to.

### Remarks

When a `context` is provided, the system displays a warning marker next to the specified object in the state machine editor. The warning message also appears in the Unity Console. If no context is given, the message is logged to the console only. Use the `context` parameter to help users identify the source of the issue within the state machine. Use warnings for situations where Unity can recover/proceed, but users may be unaware of the side effects.

## LogWarning(Object, Object, StateMachineLogAction)

Logs a warning message with an associated marker action.

```csharp
public void LogWarning(object message, object context, StateMachineLogAction stateMachineLogAction)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): The warning message to display.**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): Context object to associate with the warning message. The context is typically a state in the state machine that the warning relates to.**** (\[StateMachineLogAction]\(/engine/6000.7/script-reference/unity/graphtoolkit/editor/statemachinelogaction)): A [StateMachineLogAction](/engine/6000.7/script-reference/unity/graphtoolkit/editor/statemachinelogaction.md) that might be invoked with the provided context.

### Remarks

The system displays a warning marker next to the specified object in the state machine editor and the provided `stateMachineLogAction` might be invoked for that context. The warning message also appears in the Unity Console. Use the `context` parameter to help users identify the source of the issue within the state machine. Use warnings for situations where Unity can recover or proceed, but users might be unaware of the side effects.
