# LogError

> Logs an error message.

## Definition

* **Type:** Method
* **Namespace:** [Unity.GraphToolkit.Editor](/engine/6000.7/script-reference/unity/graphtoolkit/editor.md)
* **Assembly:** UnityEditor

## LogError(Object, Object)

Logs an error message.

```csharp
public void LogError(object message, object context = null)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): The error message to display.**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): Optional context object to associate with the error message. The context is typically a state in the state machine that the error relates to.

### Remarks

When a `context` is provided, the system displays an error marker next to the specified object in the state machine editor. The error message also appears in the Unity Console. If no context is given, the message is logged to the console only. Use the `context` parameter to help users identify the source of the issue within the state machine. Use errors for situations where Unity can not recover or proceed normally.

## LogError(Object, Object, StateMachineLogAction)

Logs an error message with an associated marker action.

```csharp
public void LogError(object message, object context, StateMachineLogAction stateMachineLogAction)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): The error message to display.**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): Context object to associate with the error message. The context is typically a state in the state machine that the error relates to.**** (\[StateMachineLogAction]\(/engine/6000.7/script-reference/unity/graphtoolkit/editor/statemachinelogaction)): A [StateMachineLogAction](/engine/6000.7/script-reference/unity/graphtoolkit/editor/statemachinelogaction.md) that might be invoked with the provided context.

### Remarks

The system displays an error marker next to the specified object in the state machine editor and the provided `stateMachineLogAction` might be invoked for that context. The error message also appears in the Unity Console. Use the `context` parameter to help users identify the source of the issue within the state machine. Use errors for situations where Unity can't recover or proceed normally.
