# ToState

> The state the transition goes to. This is the same state as ITransition.FromState for a self transition.

## Definition

* **Type:** Property
* **Namespace:** [Unity.GraphToolkit.Editor](/engine/6000.7/script-reference/unity/graphtoolkit/editor.md)
* **Assembly:** UnityEditor

```csharp
IState ToState { get; }
```
