# Icon

> The icon displayed for this condition in the transition inspector, or null if none is set.

## Definition

* **Type:** Property
* **Namespace:** [Unity.GraphToolkit.Editor](/engine/6000.7/script-reference/unity/graphtoolkit/editor.md)
* **Assembly:** UnityEditor

```csharp
Texture2D Icon { get; set; }
```

### Remarks

This is the condition's own icon, not persisted with the graph. A visualization tool that doesn't own the graph asset can override it for its own display without changing this value; see [ConditionReference.Icon](/engine/6000.7/script-reference/unity/graphtoolkit/editor/graphvisualization/conditionreference/icon.md).
