# Utf16ToUcs(out Rune, char*, ref int, int)

> Reads a UTF-16 encoded character from a buffer.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

## Utf16ToUcs(Rune, char\*, int, int)

```csharp
public static ConversionError Utf16ToUcs(out Unicode.Rune rune, char* buffer, ref int index, int capacity)
```

### Parameters

**** (\[Rune]\(/engine/6000.7/script-reference/unity/collections/unicode/rune)): Outputs the character read. If the read fails, rune is not set.**** (\[char\*]\(https\://learn.microsoft.com/dotnet/api/system.char)): The buffer of chars to read.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Reference to a char index into the buffer. If the read succeeds, index is incremented by the size in chars of the character read. If the read fails, index is not incremented.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The size in chars of the buffer. Used to check that the read is in bounds.

### Returns

| Type                                                                                    | Description                                                                                                                                                                                                                                           |
| --------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [ConversionError](/engine/6000.7/script-reference/unity/collections/conversionerror.md) | [ConversionError.None](/engine/6000.7/script-reference/unity/collections/conversionerror/none.md) if the read succeeds. Otherwise, returns [ConversionError.Overflow](/engine/6000.7/script-reference/unity/collections/conversionerror/overflow.md). |
