# operator ==(Rune, Rune)

> Evaluates if one is equal to the other.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public static bool operator ==(Unicode.Rune lhs, Unicode.Rune rhs)
```

### Parameters

**** (\[Rune]\(/engine/6000.7/script-reference/unity/collections/unicode/rune)): The left-hand side**** (\[Rune]\(/engine/6000.7/script-reference/unity/collections/unicode/rune)): The right-hand side

### Returns

| Type                                                          | Description                                                     |
| ------------------------------------------------------------- | --------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the left-hand side's is equal to the right-hand side's. |
