# BadRune

> The null rune value.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public static Unicode.Rune BadRune { get; }
```

### Remarks

In this package, the "bad rune" is used as a null character. It represents no valid code point.
