# Handle

> Retrieve the AllocatorHandle associated with this allocator. The handle is used as an index into a global table, for times when a reference to the allocator object isn't available.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public AllocatorManager.AllocatorHandle Handle { get; set; }
```
