# Write<T>(T)

> Write a value to a buffer.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public void Write<T>(T value) where T : unmanaged
```

### Parameters

**** (T): The value to write.

### Remarks

The value is written to the buffer which was specified with [NativeStream.Writer.BeginForEachIndex](/engine/6000.7/script-reference/unity/collections/nativestream/writer/beginforeachindex.md).
