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Unity Engine

Unity Engine

Peek<T>()

Reads the next value from the buffer. Does not advance the reader.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public ref T Peek<T>() where T : unmanaged

Returns

Type

Description

TA reference to the next value from the buffer.