# TryAdd(TKey, TValue)

> Adds a new key-value pair.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

## TryAdd(T, T)

```csharp
public bool TryAdd(TKey key, TValue item)
```

### Parameters

**** (T): The key to add.**** (T): The value to add.

### Returns

| Type                                                          | Description                           |
| ------------------------------------------------------------- | ------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the key-value pair was added. |

### Remarks

If the key is already present, this method returns false without modifying the hash map.
