Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


AddRangeNoResize

Appends elements from a buffer to the end of this list.
Read time 1 minuteLast updated 17 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

AddRangeNoResize(void*, int)

Appends elements from a buffer to the end of this list.
public void AddRangeNoResize(void* ptr, int count)

Parameters

The buffer to copy from.

count

The number of elements to copy from the buffer.

Remarks

Increments the length by
count
unless doing so would exceed the current capacity.

AddRangeNoResize(ReadOnlySpan<T>)

Copies elements from a ReadOnlySpan to the end of this list.
public void AddRangeNoResize(ReadOnlySpan<T> roSpan)

Parameters

ReadOnlySpan to copy from.

AddRangeNoResize(UnsafeList<T>)

Appends the elements of another list to the end of this list.
public void AddRangeNoResize(UnsafeList<T> list)

Parameters

The other list to copy from.

Remarks

Increments the length of this list by the length of the other list unless doing so would exceed the current capacity.

AddRangeNoResize(NativeList<T>)

Appends the elements of another list to the end of this list.
public void AddRangeNoResize(NativeList<T> list)

Parameters

The other list to copy from.

Remarks

Increments the length of this list by the length of the other list unless doing so would exceed the current capacity.