# Reinterpret<T, U>(NativeArray<T>)

> Returns the reinterpretation of this array into another kind of NativeArray. See \<a href="https://docs.unity3d.com/Packages/com.unity.collections@latest?subfolder=/manual/allocation.html#array-reinterpretation"\>Array reinterpretation\</a\>.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public static NativeArray<U> Reinterpret<T, U>(this NativeArray<T> array) where T : unmanaged where U : unmanaged
```

### Parameters

**** (\[NativeArray\<T>]\(/engine/6000.7/script-reference/unity/collections/nativearray1)): The array to reinterpret.

### Returns

| Type                                                                                 | Description                                                          |
| ------------------------------------------------------------------------------------ | -------------------------------------------------------------------- |
| [NativeArray\<T>](/engine/6000.7/script-reference/unity/collections/nativearray1.md) | The reinterpretation of this array into another kind of NativeArray. |
