# ForgiveLeaks()

> Tells the leak checking system to ignore any memory allocations made up to that point.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections.LowLevel.Unsafe](/engine/6000.7/script-reference/unity/collections/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public static int ForgiveLeaks()
```

### Returns

| Type                                                       | Description                   |
| ---------------------------------------------------------- | ----------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The number of leaks forgiven. |
