# State

> Gets or sets the state of this reader.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Collections.LowLevel.Unsafe](/engine/6000.7/script-reference/unity/collections/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public UnsafeStream.ReaderState State { get; set; }
```

### Remarks

Setting a state obtained from a different reader leads to undefined behavior.
