# Reset(long)

> Non-atomically sets this counter to a value.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections.LowLevel.Unsafe](/engine/6000.7/script-reference/unity/collections/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public void Reset(long value = 0)
```

### Parameters

**** (\[long]\(https\://learn.microsoft.com/dotnet/api/system.int64)): The value to set. Defaults to 0
