# IsCreated

> Whether this append buffer has been allocated (and not yet deallocated).

## Definition

* **Type:** Property
* **Namespace:** [Unity.Collections.LowLevel.Unsafe](/engine/6000.7/script-reference/unity/collections/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public readonly bool IsCreated { get; }
```
