# Add(in byte)

> Appends a byte.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

## Add(byte)

```csharp
public void Add(in byte value)
```

### Parameters

**** (\[byte]\(https\://learn.microsoft.com/dotnet/api/system.byte)): A byte to append.

### Remarks

A zero byte will always follow the newly appended byte.

No validation is performed: it is your responsibility for the bytes of the string to form valid UTF-8 when you're done appending bytes.
