# HasFailedWrites

> If there is a write failure this returns true. A failure might happen if an attempt is made to write more than there is capacity for.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public readonly bool HasFailedWrites { get; }
```
