# HasFailedReads

> If there is a read failure this returns true. A read failure might happen if this attempts to read more than there is capacity for.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public readonly bool HasFailedReads { get; }
```
