# Truncation

> The target storage does not have sufficient capacity. Unless stated in the API comment, assume that the write operation was partially applied.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
Truncation = 1
```
