# BitField32(uint)

> Initializes and returns an instance of BitField32.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Collections](/engine/6000.7/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.ManagedKernelModule

```csharp
public BitField32(uint initialValue = 0)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Initial value of the bit field. Default is 0.
