blend_pd(v128, v128, int)
Blend packed double-precision (64-bit) floating-point elements from "a" and "b" using control mask "imm8", and store the results in "dst".
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 blend_pd(v128 a, v128 b, int imm8)
Parameters
Returns
Type | Description |
|---|---|
| v128 | Vector |