Documentation

Unity Engine

Unity Engine

blend_pd(v128, v128, int)

Blend packed double-precision (64-bit) floating-point elements from "a" and "b" using control mask "imm8", and store the results in "dst".
Read time 1 minuteLast updated a month ago

Definition

public static v128 blend_pd(v128 a, v128 b, int imm8)

Parameters

Vector a

Vector b

imm8

Control mask

Returns

Type

Description

v128Vector