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Unity Engine


Unity Engine


hadd_ps(v128, v128)

Horizontally add adjacent pairs of single-precision (32-bit) floating-point elements in "a" and "b", and pack the results in "dst".
Read time 1 minuteLast updated a month ago

Definition

public static v128 hadd_ps(v128 a, v128 b)

Parameters

Vector a

Vector b

Returns

Type

Description

v128Vector