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Unity Engine


stream_si64(long*, long)

Store 64-bit integer a into memory using a non-temporal hint to minimize cache pollution. If the cache line containing address mem_addr is already in the cache, the cache will be updated.
Read time 1 minuteLast updated 22 days ago

Definition

public static void stream_si64(long* mem_addr, long a)

Parameters

mem_addr

Memory address

64-bit integer