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Unity Engine


stream_si32(int*, int)

Store 32-bit integer "a" into memory using a non-temporal hint to minimize cache pollution. If the cache line containing address "mem_addr" is already in the cache, the cache will be updated.
Read time 1 minuteLast updated a month ago

Definition

public static void stream_si32(int* mem_addr, int a)

Parameters

mem_addr

Memory address

32-bit integer