Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


stream_si128(void*, v128)

Store 128-bits of integer data from a into memory using a non-temporal memory hint.mem_addr must be aligned on a 16-byte boundary or a general-protection exception may be generated.
Read time 1 minuteLast updated 22 days ago

Definition

public static void stream_si128(void* mem_addr, v128 a)

Parameters

mem_addr

Memory address

Vector a