stream_si128(void*, v128)
Store 128-bits of integer data from a into memory using a non-temporal memory hint.mem_addr must be aligned on a 16-byte boundary or a general-protection exception may be generated.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void stream_si128(void* mem_addr, v128 a)