stream_pd(void*, v128)
Store 128-bits (composed of 2 packed double-precision (64-bit) floating-point elements) from "a" into memory using a non-temporal memory hint. "mem_addr" must be aligned on a 16-byte boundary or a general-protection exception will be generated.
Read time 1 minuteLast updated 20 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void stream_pd(void* mem_addr, v128 a)