# storeu_si32(void*, v128)

> Store 32-bit integer from the first element of a into memory. mem_addr does not need to be aligned on any particular boundary.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static void storeu_si32(void* mem_addr, v128 a)
```

### Parameters

**** (\[void\*]\(https\://learn.microsoft.com/dotnet/api/system.void)): Memory address**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Vector a
