storeu_si32(void*, v128)
Store 32-bit integer from the first element of a into memory. mem_addr does not need to be aligned on any particular boundary.
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void storeu_si32(void* mem_addr, v128 a)