# setr_pd(double, double)

> Set packed double-precision (64-bit) floating-point elements in "dst" with the supplied values in reverse order.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 setr_pd(double e1, double e0)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): Double-precision floating-point element 1**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): Double-precision floating-point element 0

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | Vector      |
