# set_epi32(int, int, int, int)

> Set packed 32-bit integers in "dst" with the supplied values.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 set_epi32(int e3, int e2, int e1, int e0)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Value 3**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Value 2**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Value 1**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Value 0

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | Vector      |
