# set_epi16(short, short, short, short, short, short, short, short)

> Set packed 16-bit integers in "dst" with the supplied values.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 set_epi16(short e7, short e6, short e5, short e4, short e3, short e2, short e1, short e0)
```

### Parameters

**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Value 7**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Value 6**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Value 5**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Value 4**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Value 3**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Value 2**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Value 1**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Value 0

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | Vector      |
