# extract_epi16(v128, int)

> Extract a 16-bit integer from "a", selected with "imm8", and store the result in the lower element of "dst".

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static ushort extract_epi16(v128 a, int imm8)
```

### Parameters

**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Vector a**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Selection

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [ushort](https://learn.microsoft.com/dotnet/api/system.uint16) | ushort      |
