# bslli_si128(v128, int)

> Shift "a" left by "imm8" bytes while shifting in zeros, and store the results in "dst".

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 bslli_si128(v128 a, int imm8)
```

### Parameters

**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Vector a**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Offset

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | Vector      |
