TRANSPOSE4_PS(ref v128, ref v128, ref v128, ref v128)
Transposes a 4x4 matrix of single precision floating point values (_MM_TRANSPOSE4_PS).
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
TRANSPOSE4_PS(v128, v128, v128, v128)
public static void TRANSPOSE4_PS(ref v128 row0, ref v128 row1, ref v128 row2, ref v128 row3)
Parameters
Remarks
Arguments row0, row1, row2, and row3 are __m128
values whose elements form the corresponding rows of a 4x4 matrix. The matrix transpose is returned in arguments row0, row1, row2, and row3 where row0 now holds column 0 of the original matrix, row1 now holds column 1 of the original matrix, etc.
values whose elements form the corresponding rows of a 4x4 matrix. The matrix transpose is returned in arguments row0, row1, row2, and row3 where row0 now holds column 0 of the original matrix, row1 now holds column 1 of the original matrix, etc.