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Unity Engine


stream_ps(void*, v128)

Store 128-bits (composed of 4 packed single-precision (32-bit) floating-point elements) from "a" into memory using a non-temporal memory hint. "mem_addr" must be aligned on a 16-byte boundary or a general-protection exception will be generated.
Read time 1 minuteLast updated 20 days ago

Definition

public static void stream_ps(void* mem_addr, v128 a)

Parameters

mem_addr

Memory address

Vector a