Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


storeu_ps(void*, v128)

Store 128-bits (composed of 4 packed single-precision (32-bit) floating-point elements) from a into memory. mem_addr does not need to be aligned on any particular boundary.
Read time 1 minuteLast updated 24 days ago

Definition

public static void storeu_ps(void* ptr, v128 val)

Parameters

Pointer

val

Value vector