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Unity Engine


Unity Engine


rsqrt_ps(v128)

Compute the approximate reciprocal square root of packed single-precision (32-bit) floating-point elements in "a", and store the results in "dst". The maximum relative error for this approximation is less than 1.5*2^-12.
Read time 1 minuteLast updated a month ago

Definition

public static v128 rsqrt_ps(v128 a)

Parameters

Vector a

Returns

Type

Description

v128Vector