# loadu_ps(void*)

> Load 128-bits (composed of 4 packed single-precision (32-bit) floating-point elements) from memory into dst. mem_addr does not need to be aligned on any particular boundary.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 loadu_ps(void* ptr)
```

### Parameters

**** (\[void\*]\(https\://learn.microsoft.com/dotnet/api/system.void)): Pointer

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | Vector      |
