load_ps(void*)
Load 128-bits (composed of 4 packed single-precision (32-bit) floating-point elements) from memory into dst.
Read time 1 minuteLast updated 19 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 load_ps(void* ptr)
Parameters
Pointer
Returns
Type | Description |
|---|---|
| v128 | Vector |
Remarks
Burst will always generate unaligned loads.