Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


load_ps(void*)

Load 128-bits (composed of 4 packed single-precision (32-bit) floating-point elements) from memory into dst.
Read time 1 minuteLast updated 19 days ago

Definition

public static v128 load_ps(void* ptr)

Parameters

Pointer

Returns

Type

Description

v128Vector

Remarks

Burst will always generate unaligned loads.