# add_ps(v128, v128)

> Add packed single-precision (32-bit) floating-point elements in "a" and "b", and store the results in "dst".

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 add_ps(v128 a, v128 b)
```

### Parameters

**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Vector a**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Vector b

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | Vector      |
