# RoundTowardZero

> Rounded result is closest to but no greater in absolute value than the infinitely precise result.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
RoundTowardZero = RoundDown | RoundUp
```
