# RoundToNearest

> Rounded result is the closest to the infinitely precise result. If two values are equally close, the result is the even value (that is, the one with the least-significant bit of zero). Default.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
RoundToNearest = 0
```
